April 19, 2017 § Leave a comment
When I was in college, I wrote a lot. It was part and parcel with the program I was in, the now-defunct conservatory of dramatic writing at SUNY Purchase. It was a wonderful program – only 20 of us to start, and we spent all our classes together, writing, workshopping, writing, watching plays, watching movies and TV, writing, writing, writing.
The Turing Test was one of the last plays I wrote at school, and I’m still proud of it. There are a few lines I’d tweak, here and there, but overall, I like it. I’ve sent it out a few times to one-act festivals, but nothing much came of it.
It’s kinda pretentious, though I didn’t mean for it to be. I was a college student in a conservatory though, so pretension is sort of part and parcel with the breed.
Anyway, since nothing much came of it and I’d love to share more of my writing, I thought I’d put this on offer. On the off chance you like it and would like to put it on somewhere, reach out to me.
The Turing Test
The Turing Test by M. Barree tells the parallel stories of Alan Turing, famed mathematician and cryptanalyst, and WISE, a self-aware “synthetic”. The play explores the past, the future, love, and – most importantly – humanity.
The Future: WISE is a synthetic human, one of many originally created in service to humanity. After the synthetics have risen up against their organic counterparts, only WISE and one enemy soldier, Jacob Ramirez, are left alive to continue waging war on one another. With the absence of the organics, and the advent of many new and strange feelings, WISE begins to wonder what separates herself from her enemy.
The Past: Alan Turing is a hero of England, lauded for is work in World War II. He is also homosexual, which leads him to be shunned by his homeland and his community. One of Turing’s many contributions to the fields of mathematics and computing is the Turing Test, which analyzes the capabilities of a machine to express human-like intelligence. While Turing grapples with his own identity and self-acceptance, his contributions continue on and provide the framework for the ultimate question – what does it mean to be human?
April 14, 2017 § Leave a comment
The name of this blog was carefully chosen and, I thought, rather clever – my being one of those artsy-fartsy types. But I haven’t really lived up to it.
When I was younger, my then-beau gave me a useful life tip in the middle of a personal crisis. He said that he never posted anything negative online–not his blogs, and eventually, not his Facebook or Twitter. He was always a very cheerful person, and he noted to me that omitting the sorrier details of his life helped him to focus less on them.
I have been doing this thing, mostly, ever since. I don’t like to make my dramas public, though sometimes it can’t be helped. And I usually don’t like to talk about my depression or bad moments unless I think it can be of service to someone.
But I realized today that putting a good face on everything is great a lot of the time, but it isn’t particularly honest.
March 22, 2017 § Leave a comment
For the first time in forever, I actually sat down in front of some photo references, drew a picture, then digitally inked and colored it. I haven’t actually done colors in one million years and I’m super happy about how it came out.
This is some spoilery fanart for the Whyborne and Griffin series by Jordan L. Hawk. There are not enough fanarts of these two. I had no idea how to draw Persephone, so I took a guess. Whyborne is much easier!
October 5, 2016 § Leave a comment
September 13, 2016 § Leave a comment
One moment, it is December. The next, it is September of the following year. You are dumped on your ass, unable to tell up from down, feeling run over by a train. That’s just age, baby. The longer we live, the faster the centrifuge spins, the more we ache when we wake up in the morning. It would be nice to go back to the times when tomorrow seemed like forever away, and it was a real actual eternity waiting for your best friend’s birthday party next week.
I guess this is my way of saying, whoops. Sorry about that.
So, about that posting more often thing…
January 31, 2015 § Leave a comment
There are a lot of differences between (most) video games and tabletop RPGs. One of the biggest differences is that, in most video games, if your character and your entire party get wiped out, you can go back and try again. Get a better ending. In (most) TTRPGs, if your character and your entire party get wiped out… that could be the end. Excluding games like Eclipse Phase that have built-in save points. Sure, a kindly GM might bend or break reality to keep that from happening. But sometimes, a final boss fight is really, really final.
This is kind of a contentious issue in the TTRPG circles. Some GMs believe that a total party wipeout should not happen. That relying on the dice can create an antagonistic relationship between the GM and players. Or that the reliance on random number generation can result in bad storytelling. But even a “bad ending” can be literary or cinematic – plenty of books and films get downer endings.